Toa

Tier 1 - initiate/neophyte 

 Entrance level rank spanning no less than three years or more than five. Tier l associates have access to provisional information, basic requisitioned allowances (dependent on level within the order) and finite substance for personal use and sustenance



Tier 2 - veteran 

 Trained level rank spanning upto next rank with no time period restrictions or limitations. Tier 2 associates have access to provisional, regional and archived information (for current rank and lower) as well as advanced requisitional allowances and moderate substance for personal use and sustenance.



 Biology

Write the first section of your page here.

History
Genesis

Exodus

War In Heaven

-Rapture

--Apotheosis

-Great Slumber

Culture
Progress of Ascension Recruitment


 * Juvenile Inductions [10-13 years]
 * Psychological Conditioning [11-14 years]
 * Chemical Therapy [12-15 years]
 * Tactical Trainijng [13-16 years]
 * Combat Training [14-17 years]
 * Cognitive Augementation [14-18 years]
 * Final Inductions [16-18 years]

Rebirth Designation Month 1-3 (1 Lunar month = 30 Days)

<p class="Body">Period 1-4 (1 Period = 3 Months)

<p class="Body">Generation A1-Z99 (1 Year = 1 Generations)

<p class="Body">

<p class="Body"> Yearly Itinerary '

<p class="Body"> Winter

<p class="Body"> 2 months, 3 weeks work

<p class="Body"> 1 week solstice

<p class="Body"> Spring

<p class="Body"> 2 months, 3 weeks work

<p class="Body"> 1 week solstice

<p class="Body"> Summer

<p class="Body"> 2 months, 3 weeks work

<p class="Body"> 1 week solstice

<p class="Body"> Autumn

<p class="Body"> 2 months, 3 weeks work

<p class="Body"> 1 week solstice

<p class="Body">

<p class="Body"> Daily Itinerary '

<p class="Body">

Courts
Proud, Pretentious, Arrogant, <p style="margin-top:0.4em;margin-bottom:0.5em;"> Fire Caste
 * Lion - (Traitor) Warsmiths - Reapers

<p class="Body"> (warriors, guards, healers)

<p class="Body"> Laymen <p class="Body"> Tie r 1

<p class="Body"> Tier 2

<p class="Body"> Patron

<p class="Body"> Tier 1

<p class="Body"> Tier 2

Predatory, Regimented, Officious, <p style="margin-top:0.4em;margin-bottom:0.5em;"> Water Caste
 * Shark - (Traitor) Void Stalkers

<p class="Body"> (explorer, colonist, naval ) <p class="Body"> Laymen

<p class="Body"> Tier 1

<p class="Body"> Tier 2

<p class="Body"> Patron

<p class="Body"> Tier 1

<p class="Body"> Tier 2

Diplomatic, Intuitive, Manipulative,
 * Spider - (Traitor) - Fallen

<p class="Body"> Wind Caste (Diplomat, merchant, technician)

<p class="Body"> Laymen

<p class="Body"> Tier 1

<p class="Body">  Tier 2

<p class="Body"> Patron

<p class="Body"> Tier 1

<p class="Body"> Tier 2

Greedy, Industrious, Creative, <p style="margin-top:0.4em;margin-bottom:0.5em;"> Earth Caste   (labourers, farmers, miners)
 * Boar - (Traitor) Forgelords

<p class="Body"> Laymen

<p class="Body"> Tier 1

<p class="Body"> Tier 2

<p class="Body"> Patron

<p class="Body"> Tier 1

<p class="Body"> Tier 2

Noble, Stoic, Selfless, <p style="margin-top:0.4em;margin-bottom:0.5em;"> The Military <p class="Body" style="margin-top:1em;margin-bottom:1em;"> Laymen - Squire
 * Wolf - Metal (Loyalist)

<p class="Body"> Tier 1

<p class="Body"> Tier 2

<p class="Body"> Patron - Sentinel

<p class="Body"> Tier 1

<p class="Body"> Tier 2

<p class="Body"> Cleric - Knight

<p class="Body"> Tier 1

<p class="Body"> Tier 2

<p class="Body"> Legionary

<p class="Body"> Tier 1 - Brother Captain

<p class="Body"> Tier 2 - Legion Master

<p class="Body"> Auxiliary

<p class="Body"> Tier 1 - Steward

<p class="Body"> Tier 2 - Apothecary

<p class="Body"> Honorary

<p class="Body"> Tier 1 - Champion

<p class="Body">

<p class="Body"> Tier 2 - Paradigm

Observant, Laconic, <p style="margin-top:0.4em;margin-bottom:0.5em;"> The Inquisition <p class="Body"> Laymen -  Adjutant
 * Snake - Wood (Loyalist)

<p class="Body"> Tier 1

<p class="Body"> Tier 2

<p class="Body"> Patron - Adjudicator

<p class="Body"> Tier 1

<p class="Body"> Tier 2

<p class="Body"> Cleric -  Arbiter

<p class="Body"> Tier 1

<p class="Body"> Tier 2

<p class="Body"> Judicial

<p class="Body"> Tier 1 - Judge

<p class="Body"> Tier 2 - Inquisitor

<p class="Body"> Warden

<p class="Body"> Tier 1 - Acolyte

<p class="Body"> Tier 2 -  Hierarch

<p class="Body"> Annalist

<p class="Body"> Tier 1 - Prier

<p class="Body"> Tier 2 - Chronicler

Reclusive,
 * Hawk - Electricity (Loyalist)

The Administration <p class="Body"> Laymen - Page

<p class="Body"> Tier 1

<p class="Body"> Tier 2

<p class="Body"> Patron - Scribe

<p class="Body"> Tier 1

<p class="Body"> Tier 2

<p class="Body"> Cleric - Custodian

<p class="Body"> Tier 1

<p class="Body"> Tier 2

<p class="Body"> Administration

<p class="Body"> Tier 1 - Consort

<p class="Body"> Tier 2 - Librarian

<p class="Body"> Representative

<p class="Body"> Tier 1 - Disciple

<p class="Body"> Tier 2 - Emissary

<p class="Body"> Ordination

<p class="Body"> Tier 1 - Herald

<p class="Body"> Tier 2 - Ordinator


 * Bear - Matter (Destroyed)


 * Dragon - Void (Destroyed)

Ranks

Laymen

--Tier 1

--Tier 2

Patron

--Tier 1

--Tier 2

Cleric

--Tier 1

--Tier 2

Councillor

Elder

--Tier 1

--Tier 2

Ancilla
Class I - Martial Class II - Emissary Class III - Attendent -Codex (Data Archive)

--Cenotaph (Self Replicating Signal Tower)

---Link Network

---Nexus (Fold Space System)

---

-Void Foundry (Massive Energy Conversion Fabricator)

--Acropolis (World Scale Mobile Fortress/Fabricator)

---Citadel (Moon Scale Mobile Fortress)

---Castellum (Super Carrier)

--Necropolis (Subspace Stasis Fortress)

---War-Frame (Revenant Combat Exoskeleton)

---Void Cell (Stasis Chamber)

--

-Forge (Aegis Fabrication Pool)

--Skin Suit (Adaptive Armor)

--Aegis (Self Replicating Adaptive Armor)

---Titans (Constrained Adaptive Armor Overlay)

--

-Singularity

--Gravictic Control/Manipulation

Economy
Production based on requirement

The Mantle of Order
-Nine Tenets
 * 1) Equality is earned, not granted
 * 2) Service ends in death, duty is eternal
 * 3) Barbarism demands penitence
 * 4) The crime agains one, is the crime against all
 * 5) Decifciency is the concession of the worthless
 * 6) Preservation can only be maintained through ordination and unity
 * 7) Punishment demands severity
 * 8) Dedication is a prerequisite of purity
 * 9) Order is the law, none are above the law

<p class="Body">

Government
Autocracy

-Autarch

--Scion

-Council of Nine

<p class="Body"> -Nine Courts

<p class="Body">

Military
Military Doctrine

Serpent - Piercing Strike (Precise Targetting)

Hawk - Patient Hunter (Evasive Maneuvers)

Wolf - Fatal Blow (Coordinated Strikes)

<p class="Body" style="margin-top:1em;margin-bottom:1em;"> The Military

<p class="Body" style="margin-top:1em;margin-bottom:1em;"> Laymen - Squire

<p class="Body"> Tier 1

<p class="Body"> Tier 2

<p class="Body"> Patron - Sentinel

<p class="Body"> Tier 1

<p class="Body"> Tier 2

<p class="Body"> Cleric - Knight

<p class="Body"> Tier 1

<p class="Body"> Tier 2

<p class="Body"> Legionary

<p class="Body"> Tier 1 - Brother Captain

<p class="Body"> Tier 2 - Legion Master

<p class="Body"> Auxiliary

<p class="Body"> Tier 1 - Steward

<p class="Body"> Tier 2 - Apothecary

<p class="Body"> Honorary

<p class="Body"> Tier 1 - Champion

<p class="Body"> Tier 2 - Paradigm

<p class="Body" style="margin-top:1em;margin-bottom:1em;">

<h3 class="Body" style="margin-top:1em;margin-bottom:1em;"> The Legions

<p class="MsoNormal"> Legions: (10 0 00 troops/ 10  battalions)

<p class="MsoNormal"> Battalions ( 10 00 troops/ 10  companies)

<p class="MsoNormal"> Companies: (100 troops/2 platoons)

<p class="MsoNormal"> Platoons (50 troops/5 squads)

<p class="MsoNormal"> Squads: (10 troops)

<p class="Body" style="margin-top:1em;margin-bottom:1em;"> <h2 class="Body" style="margin-top:1em;margin-bottom:1em;">Weapons and Equipment Melee Weapons

<u style="font-size:15px;font-style:inherit;font-weight:inherit;"> Force/Shock Weapons

Disc

<p class="Body"> Mace <p class="Body"> Axe <p class="Body"> Sword

Power/Kinesis  Weapons

Disc

<p class="Body"> Mace <p class="Body"> Axe <p class="Body"> Sword

Blessed/Ancilla Weapon

Disc

<p class="Body"> Mace <p class="Body"> Axe <p class="Body"> Sword <h3 class="Body">Ranged Weapons

<p class="Body"> Gravity Distortion

<p class="Body"> Cannon

<p class="Body"> Rifle

<p class="Body"> High Intensity Laser

<p class="Body"> Rifle

<p class="Body"> Pistol

<p class="Body"> Mass Displacement

<p class="Body"> Machine Pistol

<p class="Body"> Pistol <h3 class="Body">Grenades <p class="Body"> Gravity Distortion - Seeker <h3 class="Body">

<h3 class="Body">Armour Force Bracer

Skin Suit

War-Frame

<p class="Body">Aegis

<p class="Body">Titan

<p class="Body"> <h3 class="Body">Vehicles

<p class="Body"> Light

<p class="Body"> Medium

<p class="Body"> Heavy

<p class="Body"> C onstruction <h3 class="Body">Aircraft

<p class="Body"> Transport

<p class="Body"> Fighter

<p class="Body"> Bomber

<p class="Body"> Corvette

<p class="Body"> Submarine

<p class="Body"> Frigate

<p class="Body"> Amphibious Assault Ship

<p class="Body"> Light Landing Craft

<p class="Body"> Heavy Landing Craft

<p class="Body"> Destroyer

<p class="Body"> Cruiser

<p class="Body"> Battleship

<p class="Body"> Air Craft Carrier

<p class="Body"> Command Ship

<p class="Body"> Dreadnaught

<p class="Body"> Juggernaut

<p class="Body">

<p class="MsoNormal" style="text-indent:36pt;"> Speed:

<p class="MsoNormal">                 Crew:

<p class="MsoNormal">                 Air Wing:

<p class="MsoNormal">                 Armament:

<p class="Body">                 Aircraft:

<p class="Body">

Titans
-Angelus (Aerial Combat Form)

-Diabolus (Terrestrial Combat Form)

Notable Figures
Lysa 1-3-T82

Systems
Valstra